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Elementary Games

Author:   Ann Rodhouse  
Posted: 11/23/09; 10:07:34 AM
Topic: Elementary Games
Msg #: 222 (top msg in thread)
Prev/Next: 221/223
Reads: 347

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E-G 8   Pizza Fraction Fun Game  Bright Apple.  ($19.99)  (Grades 1 - 6)

Realistic-looking cardboard pizzas (10 3/4" dia.) help kids learn to recognize different fractions, as well as add and subtract fractions.  This clever game teaches fraction concepts and skills to different levels of learners with seven games in one.  Game includes 13 double-sided pizzas and 3 double-sided spinners.  For 2 - 6 players.


E-G 7   Escape From Anger Island Board Game  Boulden Publishing.  ($46.95)  (Grades 1 - 5)

It is difficult to teach children anger management skills, but it can be done with patience and practice. This game is designed with the busy counselor in mind, and it takes just 15 minutes to play. Players try to excap from Anger Island (and a pursuing dinosaur) by learning one of six anger management techniques, such as self-calming, communicating feelings, and creating compromises.  Each skill is represented by a different island where players have to land to win a reward.  One skill is worked on in each 15 minute counseling session and activities are suggested for practice in between sessions. Teachers/counselors keep track of each child's pregress with an Anger Management Checklist.  A fun and inventive way to help kids learn about anger.    


E-G 6   CyberSafe Board Game  Boulden Publishing.  ($49.95)  (Grades 3 - 7)

CyberSafe  is an educatinal board game designed to teach young people how to navigate the dangerous waters of the internet, including wirless devices such as cell phones, PDA's, and MP3 players.  Major topics covered include: internet predators, internet bullying, scams, viruses, and the practice of pro-social internet behavior.   It also can be used as a high interest material for students who are less savvy than their peers about the internet and its dangers. The game board represents cyberspace.  There are various icons representing, search, spam chat, cell phones, and others. Players begin at Log In and travel around cyberspace answering questions, winning play money for correct answers, and if they are lucky, winning extra money with the On-Line Lottery.  The game box also includes tips for parents and age appropriate Internet safety pledges, all of which are reproducible.


E-G 5   The Classroom Behavior Game  Boulden Publishing.  ($52.00)  (Grades K - 5)

The Classroom Behavior Game teaches 12 positive behaviors including Raising Your Hand, Taking Turns, Ignoring Inappropriate Behavior of Others, Having a Positive Attitude, and Listening.  Designed for children with behavior problems and who have difficulty following rules.  Kids love the behavior report cards and the self-inking apple stamp.  Game includes: game board, 1 die, 4 pawns, 72 behavior question cards, 4 sets of 12 behavior cards, pad of behavior report cards, pad of apple score sheets, apple stamp, and instructions.  For 2 - 4 players.


E-G 4   No More Teasing Board Game  Boulden Publishing.  ($52.00)  (Grades 1 - 5)

This game is designed to teach children 10 ways to deal with being teased including: using confident body language, avoiding teasers when you are alone, and learning what provokes teasing.  A unique feature of the game is an audiotape of different children making teasing comments. Players must respond in appropriate ways to being teased in order to win enough points to go to the class party.  For 2 - 6 players. 


E-G 3   The Impulse Control Game  Youth Light Inc.  ($49.95)  (Grades 2 - 8)

This is an educational and therapeutic board game designed to help young people with ADD, ADHD, and other conditions involving impulse control problems.  Learning to stop and think is a good start, but effective control of impulses requires the acquisition of specific skills. The game teaches seven specific skills that heav been proven in the research literature to help impulsive children control their impulses, make good decisions, and avoid actions that are detrimental to themselves and others.  


E-G 2   Boundaries Baseball  Youth Light Inc.  ($49.95)  (Grades 1 - 5)

Boundaries Baseball utilizes a baseball diamond format as a visual reminder for not going out of bounds. Game cards teach four kinds of boundaries: (1) Saying and accepting "No," (2) Managing strong emotions (called feelings in the game), (3) Respecting personal space and property, and (4) Relationship/communiocation limits (called friendship in the game). 


E-G 1   The Superhero Game  Youth Light Inc.  ($37.95)  (Grades 1 -6)

Players demonstrate their knowledge of emotional intelligence as they fight creatures from outer space, like Bork the Bully, Selfish Grabber, Heartless Hairy and Temper Tantrum.  They learn that a true "superhero" is emphathic and motivated, has good self=control and stands up for the rights of others. As play proceeds, players earn glow-in-the-dark stars to cover the monsters on the board. At the end of the game, the lights are turned out, and the board glows from the results of their good deeds. For 2 - 6 players.



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This page was originally posted: 11/23/09; 10:07:34 AM.
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