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G-47 Financial IQ Board Game. National Center for Youth Issues. (Grade 8 - Adult) ($49.95) Financial IQ is a new educational game designed to teach financial responsibility and literacy. Players learn everything from the differences between credit cards and debit cards to the role of collateral. There is a strong emphasis on how players can learn to be prudent and sensible about investing, taking on debt, expernes, etc. 2 - 6 players
G-46 Take Me To Your Leader Board Game. National Center for Youth Issues. (Grade 8 - Adult) ($49.95) This game is a fun way to learn eight specific leadership skills as well as to learn the principles of ethical leadership. Players not only learn these skills in the game, but also practice them while playing the game. The eight skills include people skills, task skills, ethical leadership principles, thinking skills, personal qualities, basic skills, interpersonal skills, systems. 2 - 6 players G-45 You Can't Fire the Customer Game. jist Publishing.
Teaches 10 vital customer service skills, including focus on the customer, always show respect, keep your word, be a good listener, and show empathy. 2-5 players (more with team plays) G-44 Overcoming Employment Barriers Game. jist Publishing. Players learn seven strategies for overcoming employment barriers including prison record, lack of skills, fluency problems, homelessness, addiction, and much more. Players give advice to fictitious job seekers and use reproducible forms to work on developing strategies and action plans. 2-6 players. G-43 Grocery Store Game. PCI Educational. Give students "hands-on" experience using shopping lists and getting the best buy with this fun game. Each player gets a shopping list with 8 food items to purchase. After landing on a square, players roll the 1-2-3 die to find the price of the item (1: everyday low price; 2: sale price; or 3: coupon price). Then players add the prices of their items. G-42 You're Hired Game. jist Publishing. Players learn the impact that applicatiions and interviews have on getting hired. Players are employers who review job applications and eliminate the weakest ones; then they interview candidates and make selections, with scores determined by who they hire. Reinforces good application and interview skills. 2-5 players (more with team play). G-41 CAVERT, Chris, FRANKS, Laurie, & Friends. Games (& other stuff) for Teachers: Classroom Activities That Promote Pro-Social Learning. A special project put together by teachers for teaches. The activities in this book focus on developing pro-social skills that will help both children and adults interact in a positive and caring way. The activities are meant to be fun and easy to read. All necessary equipment can be obtained within the classroom or school setting. Sample questions are provided with each activity for discussion purposes, and variations are also provided to help you adjust to the skill level of your students. G-40 Where Does My Money Go? PCI Educational Publishing, 1995 This board game is designed to teach basic money handling skills. Currency is limited to quarters, $1, $5, $10, and $20 bills to promote player confidence and to reinforce the next dollar teaching method. G-39 U.S.Software CD Game. PCI Educational Publishing This Win/Mac CD invites students to explore the U.S. regions, cities, states, capitals, and landmarks with a fun game. G-38 Next Dollar Shopping Game. PCI Educational Publishing. This board Game provides students with a unique way to practice the skill of exchanging money. Students who have difficulty transitioning between coin counting and making change benefit from the next dollar strategy introduced in this game. The fully illustrated game board provides students with opportunities to identify the next dollar amount needed to purchase items in "real-world" situations. G-37 The United States Government Game. PCI Educational Publishing. Covering 150 facts, The United States Government Game offers a fun alternative to textbooks and worksheets. Players roll the dice to move around the game board. When a player lands on a square, he/she draws a Draw Card from the appropriate pile and identifies in which branch of government an official belongs, answers a question about the checks and balances of the three branches of government, or answers a random question about the government. G-36 Shortcuts: The Abbreviations Game. PCI Educational Publishing. This board game offers students practice in identifying commonly used abbreviations, symbols, and shortened phrases. Players identify the underlined abbreviations and score one point for each correct answer. Each card has a different number of underlined items, providing multiple scoring opportunities. G-35 Conversation Start-up Game. PCI Educational Publishing. This board game stresses the basics of conversation as players respond appropriately to a particular topic by asking questions or making comments. There is no right or wrong answers since the focus is on building oral-language skills. Cues, prompts, and sample dialogues are included in the Teacher's Guide. Three levels of game play. G-34 Budget City Game. Attainment Company. A more advanced money skills game. Players pay with checks, credit cards, or cash and collect interest on savings. Five difficulty levels let you tailor the game to students abilties, adding new components as skills improve. G-33 Budget Town Game. Attainment Company. The introductory money skills game. Players spend money, make change, watch budgets, and pay bill....just like in the real world. Ideal for beginners or students learning to read. G-32 Mayo, Patty; Waldo, Pattii. Communicate Game. Thinking Publications An educational activity to reinforce social-communication skills during adolescence. G-31 Waldo, Pattii. Problem Solvers Game. Thinking Publications An educational activity to reinforce problem solving skills during adolescence. G-30 Waldo, Pattii. Breakaway Game Kids Rights An educational game to teach adolescents about abuse and find nonviolent ways to handle anger. G-29 Basic Skills Program: Success Starts With the Basics. Achievement Technologies, 2002. These self-diagnosing, computer-aided programs are ideally designed to help teens and adults revive and refresh forgotten skills in reading, writing, math, and English and prepares learners to pass the GED. A Spanish voice option is included. 2 Demonstration CDs: 10 SkillsBank5 and 2) Basic Ed. G-28 Franklin Learning Systems Employability Board Games: Career Odyssey. Greystone Educational Materials, 2000 Players have fun as they try to match their talents and interests to the demands of various careers. G-27 Franklin Learning Systems Employability Board Games: Keys to Job Success. Greystone Educational Materials, 2002 Players have fun while giving Jennifer, a new employee, advice on dealing with problems and making the most of opportunities on her job G-26 Franklin Learning Systems Employability Board Games: Interview Challenge. Greystone Educational Materials, 1997 Players learn important interviewing skills as they have fun competing to give Paula the best advice on her upcoming interview. G-25 Franklin Learning Systems Employability Board Games: Putting Words to Work. Greystone Educational Materials, 1997 Players learn vital communication skills as they help Olin, the star of a new TV series, handle problems with bosses, co-workers, and customers. G-24 Franklin Learning Systems Employability Board Games: You're the Boss. Greystone Educational Materials, 1998 Players have fun learning the impact of responsibility, reliability, and integrity of job success. G-23 Franklin Learning Systems Employability Board Games: Join My Team. Greystone Educational Materials, 1998 Players have fun learning the positive actions and pitfalls that lead to work success or disaster. G-22 Franklin Learning Systems Employability Board Games: Ethics on the Job. Greystone Educational Materials, 1996 Players have fun while they learn standards for ethical behavior on the job, in their relationships with the company, supervisors, co-workers, customers, etc. G-21 Recreation Skills Game 16. PCI Educational Publishing, 1994. This game will help individuals learn to have fun and relax during their leisure time. G-20 Survival Skills Game 15. PCI Educational Publishing, 1994. This game will help individuals learn to read and/or recognize important vocabulary words, and images needed to safely function in everyday life. G-19 Time Skills Game 14. PCI Educational Publishing, 1994. This game will help individuals learn functional time management in all areas of life. The program stresses that each person must take personal responsibility for his or her daily, weekly, and monthly schedules. G-18 Health Skills Game 13. PCI Educational Publishing, 1994. This game stresses the importance of having a healthy lifestyle and encourages individuals to take good care of their bodies. G-17 Social Skills Game 12. PCI Educational Publishing, 1994. This game addresses the socialization skills individuals need to get along with other people in all aspects of their everyday lives. The program encourages individuals to develop positive interpersonal skills that will allow them to be successful in an inclusive community environment. G-16 Household Game 11. PCI Educational Publishing, 1994. This game will help individuals learn how to clean and take care of all areas of their home. This program should be used to reinforce the fact that all members of a household should complete their daily and weekly cleaning duties. G-15 Safety Skills Game 10. PCI Educational Publishing, 1994. This game will teach individuals how to function safely in all areas of life. The program stresses that each individual must take personal responsibility for acting in a safe manner at home and in the community. G-14 Money Skill Game 9. PCI Educational Publishing, 1994. This game will help individuals learn what to do in real-life money management situations. The program teaches and reinforces the fact that all individuals should learn to manage their personal finances to the best of their ability. G-13 Haugen, Mary Jane; Deary, William III. AIDS Is No Game. Programming Concepts, Inc., 1992. This game was developed to assist school and community HIV Prevention Programs to teach adolescents how to identify and prevent "at risk" behavior that could lead to HIV infection. G-12 Eating Skills Puzzle Game. PCI, 1992. The objectives of this game are to improve the following skills: basic life skills, color recognition, hand-eye coordination, attention to task, matching, reading, number recognition, and learning to follow directions. G-11 Looking Good Puzzle Game. PCI, 1992. The objectives of this game are to improve the following skills: basic life skills at home and in the community, basic communication, color recognition, hand-eye coordination, attention to task, matching, reading, number recognition, and learning to follow directions. G-10 Community Skills Puzzle Game. PCI, 1992. The objectives of this game are to improve the following skills: basic life skills at home and in the community, basic communication skills, color recognition, hand-eye coordination, attention to task, matching, reading, number recognition, and learning to follow directions. G-9 Cooking Class Puzzle Game. PCI, 1992. The objectives of this game are to improve the following skills: basic life skills at home and in the community, basic communication skills, color recognition, hand-eye coordination, attention to task, matching, reading, number recognition, and learning to follow directions. G-8 Game Eight Behavior Skills: Learning How People Should Act. Programming Concepts, Inc., 1991. The object of this game is not to win or lose, but to help players learn what behavior is acceptable and what behavior is not acceptable. G-7 Game Seven Workplace Skills: Learning How to Function On-The-Job. Programming Concepts, Inc., 1991. The object of this game is not to win or lose, but to improve the following skills: attention to task, supervisor relationships, following directions, communication, reading, counting, behavior on the job, co-worker relationship, perception, socialization, number recognition, and color recognition. G-6 Game Six Eating Skills: Learning Basic Table Manners. Programming Concepts, Inc., 1991. The object of this game is not to win or lose, but to improve the following skills: table manners, eating sanitation, safety, family-style dining, eating out, communication, color recognition, counting, table setting, reading, attention to task, number recognition, perception, and following directions. G-5 Game Five LooKing Good: Learning to Improve Your Appearance. Programming Concepts, Inc., 1991. The object of this game is not to win or lose, but to improve the following skills: personal hygiene, toileting, self-reliance, socialization, reading, counting, attention to task, color recognition, grooming, dressing, appearance awareness, communication, number recognition, perception, and following directions. G-4 Game Four All About You: Learning About Yourself. Programming Concepts, Inc., 1991. The object of this game is not to win or lose, but to improve the following skills: self-protection, self-determination, communication, color recognition, counting, attention to task, understanding of rights, socialization, reading, number recognition, perception, and following directions. G-3 Game Three Community Skills: Learning to Function in Your Neighborhood. Programming Concepts, Inc., 1991. The object of this game is not to win or lose, but to improve the following skills: community living, communication, number recognition, perception, following directions, socialization, reading, counting, attention to task, and color recognition. G-2 Game Two You Tell Me: Learning Basic Information. Programming Concepts, Inc., 1991. The object of this game is not to win or lose, but to improve the following skills: reality orientation, socialization, communication, reading, color recognition, number recognition, counting, perception, attention to task, and following directions. G-1 Game One Cooking Class: Learning About Food Preparation. Programming Concepts, Inc., 1991. The object of this game is not to win or lose, but to improve the following skills: food preparation, attention to task, communication, reading, counting, color recognition, kitchen safety, following directions, socialization, number recognition, and perception. This Page was last update: Friday, January 15, 2010 at 9:20:38 AM This site is using the Woodlands theme.
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